but when teamed up with it, it becomes the game's only combat-capable air unit, something the enemy can only respond to with ranged units. Similarly, they have a couple of ultimate units that both seem to be designed entirely around their team-up attack one of them is a hot air balloon, and as far as I can tell it doesn't do anything unless you team up with it. Many of their units really seem to be balanced around their team-up attacks, with their default functionality as an afterthought their basic ranged attacking unit, the Frightwig, is an underwhelming ranged attacker but their team-up attack lets you have them permanently possess a single enemy unit. The 'second' faction -both in terms of properly fighting them in the campaign and also just in terms of various aspects of presentation, such as how the multiplayer faction select screen places them under Ironheade- is the Drowning Doom, and they revel in the team-up attack mechanic.
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